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VR market claims another studio: Vertigo Games closes Amsterdam outpost

Vertigo Games confirms Amsterdam studio closure

Vertigo Games is closing its Amsterdam studio, according to an open letter from CEO Richard Stitselaar published on June 5, 2026. The company cited ongoing pressure in the VR games market and said the closure is tied to what Stitselaar described as a “challenging” VR market.

The studio will shut down under the name Vertigo Studios Amsterdam. Vertigo Games is based in the Netherlands and has built a reputation through a number of well-known VR releases.

What the studio made

The Amsterdam team had roots as Force Field before Vertigo Games acquired it in 2021. Over the years, the studio worked on several VR projects, including:

  • Anne Frank House VR (2018)
  • Coaster Combat (2017)
  • Landfall (2017)
  • Metro Awakening VR (2024)

Those titles helped establish the studio as part of Vertigo’s wider VR portfolio, which also includes other teams and projects across the company.

What Vertigo has not said yet

The company has not shared key details about the closure. That includes:

  • how many employees are affected
  • when the shutdown will take place
  • whether any current projects will move to other teams
  • whether staff will be transferred elsewhere in the organization

For now, the announcement leaves several practical questions unanswered, especially for players following Vertigo’s VR lineup and for developers watching the sector closely.

Part of a wider VR industry pullback

The move fits a broader pattern of contraction in virtual reality gaming. Meta has already shut down multiple internal VR studios this year as its Reality Labs division shifts more focus toward AI and smart glasses.

Other recent changes in the sector include reported trouble at Survios, the closure of Rec Room on June 1, and Meta’s shift away from future Quest content for Horizon Worlds players. The article also points to cancelled projects tied to Batman, Harry Potter, and Moss developers.

Ethan Caldwell is a simulation and management game enthusiast who enjoys digging into complex systems, long-term planning, and thoughtful optimization. He focuses on city builders, tycoon games, factory sims, and sandbox experiences where strategy and efficiency matter most.